

These minute gnomes are much like their larger cousins, and often live in the same settlements. Charge into battle on the back of your trained badger, 2' lance at the ready! Tumble beneath the ogre's legs as the big oaf loses track of you! This would be awesome. Caster level 1st save DC 10 + gnome’s Cha modifier + spell level.Īnything inherently unbalanced about that? I think the bonus to AC and attack is counterbalanced by the 0' reach and massive grapple penalty, really.Ĭall it something less silly if you like, but I think this would be fun to play. A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day-dancing lights, ghost sound, prestidigitation. * Spell-Like Abilities: 1/day-speak with animals (burrowing mammal only, duration 1 minute). Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc. * +2 racial bonus on Craft (alchemy) checks.

* +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). * +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears). This adjustment stacks with those from similar effects, such as the Spell Focus feat. * Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. * +2 racial bonus on saving throws against illusions. * A garden gnome’s base land speed is 20 feet. +2 bonus to Armor Class, +2 bonus on attack rolls, +8 bonus on Hide checks, -8 penalty on grapple checks, lifting and carrying limits 1/2 those of Medium characters. They also occasionally live in human or halfling areas, eking out an existance as tailors, cleaners, and performing other jobs in which their small size is a benefit. That said, make one up? The reason most little races are level-adjusted is because they have extra powers. It's actually not available at 1st level, you start off as a small fae and progress into it, it seems. Someone else mentioned the Spryte from Arcana Unearthed.
